Venn

Original music for games

Crafting Worlds Through Music

Original orchestral soundtracks for games — exploration, combat, and the quiet moments in between.

The Composer

Telling Stories Through Music

I am an independent composer specialising in orchestral music for fantasy worlds and RPGs — exploration themes that reward wandering, combat cues that breathe with the fight, and ambient beds players can live in for hours.

About me

Selected Works

Portfolio

A few chapters from the worlds I have scored. Filter by mood, press play, and let the music speak.

  • Distant Dawn artwork

    Exploration · Fantasy

    Distant Dawn

    An open-world wandering theme for a northern mountain range — a lone horn over slow strings, written to make walking feel like a nostalgic story.

  • Stone and Shadow artwork

    Combat · RPG

    Stone and Shadow

    A D-minor battle cue built on shifting drum patterns and low brass. Designed in layers so intensity can follow the fight.

  • Breath of Eastweald artwork

    Ambient · Fantasy · Exploration

    Breath of Eastweald

    Yet another open-world exploration theme for a more vibrant atmosphere reminiscent of a forest.

  • Thas'Alan artwork

    Ambient · Fantasy · Elven

    Thas'Alan

    A two-minute cue for a sorrowful sequence: distant strings, a slow woodwinds rise, and a main motif that comes at the last section of the track, played by a heartbreaking duduk.

  • Peace and Gold artwork

    RPG · Cinematic

    Peace and Gold

    Full orchestral piece — aggressive brass marcato, choir hits and a mellow winds in-between section before the return of the main theme.

  • Darlas artwork

    Dark · Character · RPG

    Darlas

    A slow starting cue that aims to represent a specific character revealing its true - dark form.

Services

What I Can Score for You

Original Soundtrack

A complete, coherent score for your game — themes, regions, moods — written to serve the world you are building.

Adaptive Music

Layered and stem-based cues designed for engines like Wwise or FMOD, so the music reacts to what the player does.

Main Theme

The melody players will hum years later. A signature theme that carries the identity of your game.

Menu Music

The first thing players hear. Music that sets the tone before the first frame of gameplay.

How We Work

From First Call to Final Mix

A clear, collaborative path — you always know where the score stands.

  1. Discussion

    We talk about your game: its world, its references, its constraints. I read your design docs and play your build if one exists.

  2. Moodboard

    I assemble a musical moodboard — references, palettes, instrumentation — so we agree on a direction before a single note is written.

  3. First Themes

    Sketches of the main theme and one or two key cues. Short, focused, and easy to react to.

  4. Revisions

    We iterate together. Feedback rounds are part of the plan, not an exception to it.

  5. Mixing

    Final orchestration, mixing and mastering — delivered loud enough for trailers, dynamic enough for headphones.

  6. Delivery

    Clean, named files in the formats your engine needs: loops, stems, layers, and full mixes, with documentation.

Begin the Journey

Your World Deserves Its Own Music

Tell me about the game you are building. I will reply with first thoughts, references and a clear next step.

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