Services
What I Can Score for You
From a single main theme to a complete adaptive soundtrack — every service below is delivered mixed, mastered and ready for your engine.
Original Soundtrack
A complete, coherent score for your game — themes, regions, moods — written to serve the world you are building.
Adaptive Music
Layered and stem-based cues designed for engines like Wwise or FMOD, so the music reacts to what the player does.
Main Theme
The melody players will hum years later. A signature theme that carries the identity of your game.
Menu Music
The first thing players hear. Music that sets the tone before the first frame of gameplay.
Combat Music
Driving percussion, low brass and momentum — battle cues built in intensity layers, from skirmish to boss.
Exploration Music
Long-form, non-fatiguing themes for open worlds; music that rewards wandering without demanding attention.
Trailer Music
Cinematic cues cut to picture for announcements, gameplay reveals and launch trailers.
Cinematic Music
Scoring for cutscenes and story beats — synced to picture, mixed to sit with dialogue and sound design.
How We Work
The Process
Six steps, no surprises.
Discussion
We talk about your game: its world, its references, its constraints. I read your design docs and play your build if one exists.
Moodboard
I assemble a musical moodboard — references, palettes, instrumentation — so we agree on a direction before a single note is written.
First Themes
Sketches of the main theme and one or two key cues. Short, focused, and easy to react to.
Revisions
We iterate together. Feedback rounds are part of the plan, not an exception to it.
Mixing
Final orchestration, mixing and mastering — delivered loud enough for trailers, dynamic enough for headphones.
Delivery
Clean, named files in the formats your engine needs: loops, stems, layers, and full mixes, with documentation.
